The addition of Nightmare Mode is a nod to hardcore strategy players, who should eat it up.Ībove all else, Anomaly 2 is a game about planning and changing plans on the fly, and that's where its challenge lies. As the carnage develops, players must jockey to keep their units alive through careful economical management between upgrading attackers and relocating or selling defenses, the gameplay remains fast and intense throughout.Īnomaly 2 retains the flexible difficulty settings of its predecessor, and the resulting experience is easy for players of all skill levels to get into. Each player builds up their team (and in the case of offense, positions units) and the game is on. One player takes control of the attackers, while the other takes control of the defenders. Anomaly 2 somehow makes it work for tower defense/offense. Predator 2 years and years ago, I've been an absolute sucker for asymmetrical gameplay. The real surprise comes in the form of competitive multiplayer.
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He can use combat abilities, which have a myriad of functions which will be explained later.Īnomaly 2's single player Campaign rounds the same bases that Warzone Earth's did, and therefore, there are few surprises in that respect this time around. Lynx doesn't have any offensive capabilities, but the irony is that his units literally cannot survive without him. As Lynx, you actively escort your team of mobile attackers through each labyrinthine map, each littered with a variety of enemy emplacements. That meaning it's a tower defense game that places you in indirect control of the attackers. As Lieutenant Lynx, you command Convoy Yukon on their mission from Canada to recover it.Īnomaly 2 plays identically to Warzone Earth. Humanity's back is up against the wall, and we face extinction, but we have one glimmer of hope in the form of Project Shockwave, a lost weapon of mass destruction. The hostile alien force that crashed on Earth has effectively made it its home. And then we have the soundtrack, which mainly just stays out of the way.Īnomaly 2 continues the story of Anomaly: Warzone Earth, such as it is. Between the steadily-increasing speed of machine gun reports, the sharply punctuated rocket blasts, and the searing hot laser beams, you won't really feel like anything's missing. What's here is fine, though your units engage the enemy with a wide array of firepower, and the audio design reflects accurately enough what the weapons fire. Anomaly 2 doesn't really have a need to go all out with anything in this department, so it shouldn't come to anyone's surprise that it doesn't. Sound is often overlooked in games like these not by the developer, but by the player. From enemy positions to the current route your team is taking and even the amount of time that will have elapsed by the time you actually get there, it's all represented cleanly and attractively. The planning interface returns from Warzone Earth, and it's as good as ever every bit of data you'll need before plunging into the fray is displayed prominently. Friendly and enemy units are instantly identifiable, and all of them look pretty cool especially when they morph into different forms.
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This is placed in direct contrast to the monstrous robotic alien tentacles perforating the ground, pulsing with a vile crimson hue. Earth has been reduced to a barren hellscape lots of drab neutrals and a general lack of color go a long way in establishing the oppressive, desperate mood. It isn't ugly by any stretch, but there's not much to write home about. It is neither a technical nor an artistic powerhouse. Visually, Anomaly 2 largely fails to impress. This game will probably be remembered for its interesting implementation of its multiplayer component. Don't take that to mean that Anomaly 2's Campaign is dull or not worth your time - because it is. While that first game took a bold step in turning a well-established genre on its head, this sequel's attention is focused elsewhere. However, its innovations don't necessarily lie in the same general area that Anomaly: Warzone Earth made its mark. Anomaly 2 is an innovative sequel to an innovative game.